game development

Game Development


Game development is the art of making games through planning, designing, modelling, rigging and programming. Video games and gaming kiosks used to be huge back in the day and now the trend has slowly shifted to mobile devices with the rise in mobile game development. The genre of the games that can be designed and developed are diverse like arcade games, action games, educational games, racing games, strategy-based games, etc.

Features of our Games Development Services:

  • Game consultation through the entire process of development.
  • Promotional strategies to capture the interest of your user base.
  • Cross-platform compatible games along with multi-device support.
  • All-around support both during and after the development process.
  • UI testing to assess performance and ensuring better user experience.

Our experience as a game development company

experience


Webgen Technologies is experienced in designing and developing different kinds of games using a range of software and tools. Our game development services are available for both iOS, Android as well as the web along with other gaming devices and platforms.

We offer:

  • 2D Game Development
  • 3D Game Development
  • HTML5 Game Development
  • AR Game Development
  • VR Game Development

Our work


Case Study

case study

DARK SAMURAI

An adventure series visual novel mobile game with epic battles.

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case study

ZOMBORGS

An action packed game with engaging visuals and unique player plus weapon upgrades in an AR environment.

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case study

PANDA TREE

HTML5 educational games for children between the age of 5-15 years with progressive difficulty levels.

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Hire us for game development

apex case study

A Visual Novel Mobile Game With Epic Battles - Dark Samurai

ProjectRequirement

Building an adventure series game model that comprises of several books, where each book has multiple chapters and the player engages in different element collection activity through an engaging game play that includes battles of progressive difficulty levels.

TheChallenges

Restrict player movement - Reduce processing - Do away with camera jerks.On conversion of provided model files in Maya to 3ds Max for animation, the received file became "Editable Mesh" instead of "Editable Poly" posing concerns in rigging and skinning. The major task was to optimize the game as it had heavy environment and numerous models.

OurSolution

We had to implement the Ray Cast technique and introduce non-kinematic rigid bodies. We also had to detect collision excluding the previously adopted rules of Physics. We applied traditional techniques to overcome the rig & skin issues while extensively working on graphical asset performance to attain maximum optimization.

OurAchievement

We forayed into the gaming industry with goals to build a wow portfolio and with the help of this project it has become possible for us to do so. We are now the development partners of a game studio in the US and are involved in the process of building a PC version of this game with the same game-flow but a different game-play.

apex case study

Multiplayer Fighter Game In AR - Zomborgs

ProjectRequirement

Building an action packed game with engaging visuals and unique player plus weapon upgrades. The game has two character sets: Mechs & Zoombies. The app had to display three-dimensional images/models in the real world using visual inertial odometry, which takes advantage of the device's sensors to track the world and sense the device's orientation and position relative to the scene one's looking at, thus giving the user an augmented reality experience.

TheChallenges
  • Issues were with player character scale(ARKit was taking the model size contrary to Prefab) & collide detection(on trigger enter & on collision enter)
  • Movement restriction (set a particular distance between two characters & maintain character size in respect to camera)
  • Applying animation to the models with strange yet cool figures
  • Working around the UX/UI, such that player interactivity increases while keeping the provided design intact
OurSolution

The models were re-scaled in same scale factor and we made the characters non-kinematic so that we could decide & implement the collide technique(ON-T-E) that worked best. In the Look-Up script a closed combat radius was input & a set sized stage was implemented. Our developers also transferred the models to humanoid and tweaked the game design architecture.

OurAchievement

With this project, we earned our stripe in the sphere of augmented reality technology. At the same time we were also able to explore with Virtual Reality Technology.

Winpars case study

Educational Games for kids with Progressive Difficulty Levels - Panda Tree

ProjectRequirement

Design educational games to engage children aged between 5-15 years in learning activities with progressive difficulty levels.

TheChallenges

The major challenge of these mini web-based educational games were to suggest the best third party API for speech recognition.

OurSolution

Using Google Cloud, Microsoft Azure, IBM Watson, Amazon & Baidu speech API(s) we conducted a speech detection test to evaluate the performance of each one and came out with the best one to use.

OurAchievement

We were constantly brainstorming to make such games that children between the ages of 5-10 years could best learn the three languages(English|Mandarin|Spanish) and the subjects(like room types, direction, recognition and remembrance) while all those with fun mechanics. Also, we stand at a point where we can easily advice on the which-where-when of speech recognition.